project-image

Voidheart Symphony

Created by Jay Iles

A tabletop roleplaying game of psychic rebellion in the shadows of the city, powered by the apocalypse.

Latest Updates from Our Project:

New rules update, plus writer call ending soon.
over 4 years ago – Sun, Oct 20, 2019 at 02:25:14 PM

Hey folks,

Just a little update today to thank you for your continued support, and to say that I've just uploaded a new version of the game on itch.io! You can check out the detailed changelog here, but to summarise: I've tweaked a lot of the names for things to make them more intuitive, altered wording of a few moves to help them flow better, changed the Shadow/Void/World relationship significantly, and made it so that you have a bit of a harder time keeping your Shadow trait at a manageable level. 

A lot of these changes have been in response to points backers have raised on the UFO Press Discord server - if you'd like to join in with the conversation, click here!

Finally, our call for writers is ending soon. I specified it ended on the 20th, but realised I forgot to set a time zone... so I'm going to say that you have until it's not the 20th anywhere, aka 12:00 UTC tomorrow. So if you'd like to help me with the book, and have pitches for contacts, vassals and locations, you have just under 15 hours to get your emails in! You can check out briefs and important details here.

Thanks for everything!

Jay

Day 2: Two Stretch Goals unlocked! Next up: a new playbook, and more art
over 4 years ago – Thu, Oct 17, 2019 at 01:46:01 PM

Hey folks! We're now 30 hours into this campaign and we've smashed through both the Scenario Spreads and Voidheart World Tour stretch goals. That means I'll be commissioning new authors to write guides to at least 5 different cities around the globe, and I'll be writing up a procedure to build a scenario by drawing cards from the covenant deck card.

What's next? Well, I have two goals to announce:

At £18,000: A New Playbook

The Trapped is stuck in the Castle. Maybe they were a rebel who died there? Maybe they stayed in a castle shard too long after the Vassal was defeated, and couldn't find their way back? Or maybe some strange malady has left their mundane body in a coma while their mind roams the castle's corridors?

However it happened, the Trapped's grip on reality is tenuous, anchored to one of the other rebels. They haunt that rebel, able to augment their actions or provide insight, and in the castle they're particularly able to work together with their bonded partner. And as their Shadow rises, they'll gain tricks to investigate the Vassal from the castle side of things, manifest in the mundane world, and pull their bonded partner out of mundane danger... and into the castle.

At £24,000: Playbook Art

At this level, I'll commission 8 new pieces of art - one for each playbook. I'm still looking for artists to match the bold, expressive and chaotic feel I'm going for, but I'll make very sure it fits with the book's overall aesthetic.

Let's see how long it takes to hit these! Thanks so much for your support so far.

Best wishes,

Jay

Funded in under 4 hours!
over 4 years ago – Wed, Oct 16, 2019 at 02:35:00 PM

Oh my goodness, thank you all so much! It means a lot to me that you've decided to support this project. It's been a real labour of love for me, and I'm glad to see it resonate with folks.

I'll be off to sleep soon, but I very much look forward to seeing where the campaign is at when I wake up. And if you have any questions about the game, please let me know in the project comments or in our discord server!