A tabletop roleplaying game of psychic rebellion in the shadows of the city, powered by the apocalypse.
Latest Updates from Our Project:
Voidheart Symphony 0.4 now live!
about 2 months ago
– Tue, Feb 18, 2020 at 01:03:43 AM
This post is for backers only. Please visit Kickstarter.com and log in to read.
5 months ago
– Fri, Nov 22, 2019 at 07:15:37 AM
And we're funded! Thank you all so much. It really means a lot to me that you all helped make this project a success. Here's what's going to happen now:
Next two weeks: Kickstarter collects all the money, and gives those of you whose payment errors a chance to put in alternate means of paying. Also, I take things easy for a week, and then get to work setting up a BackerKit pledge manager.
End of November: I'm at Dragonmeet in London, on the 30th of November, on a stall with the other members of the UK Indie RPG League. If you're attending, come and say hi!
December: I'll launch the BackerKit, letting you upgrade your pledge, give details on the custom content you want to make with me, and give shipping information. Money earned here from pledge upgrades and addons will go towards unlocking the final stretch goal!
Onwards: I'll continue working on the book, playtesting and fleshing out systems. You'll receive updates through this kickstarter page and itch.io - I'll make sure that all information is available here as well as anywhere else.
Rogues Gallery unlocked, and 4 hours to go!
5 months ago
– Sat, Nov 16, 2019 at 10:59:59 AM
What a great final day, huh? We've smashed past the £24,000 stretch goal, and I'm very excited to see how we do in the final stretch. There's still time to spread the word about the project, but thanks for all your support so far!
I'm planning on celebrating the closing of this project by hanging out in the voice chat of our Discord server. If you want to hang out too, or just ask any burning questions you want the answer to, please come along at ~5:30 GMT onwards!
48 hours to go, and £20k hit! Read on for details on our final stretch goal...
5 months ago
– Fri, Nov 15, 2019 at 03:45:36 AM
We're down to the wire now, but I am very excited to say that we've crossed the £20,000 stretch goal, and we'll be commissioning art for every playbook in the game - for the core seven, and for those we've unlocked with this campaign.
Next up at £24,000, we'll be adding in a rogue's gallery of Vassals to the game, and upgrading the Covenant deck with a better card quality and a fully-printed tuckbox.
And what next? Well, the Trapped isn't the only playbook we have ideas for. If we hit £28,000, an eighth playbook will be added to the game: The Penitent.
The Penitent was very close to the Castle. Maybe they were a Vassal, or one of their minions? But now they're trying to put that behind them, and address the hurt they caused when they were benefiting from the castle's power. They have an uneasy relationship with the other rebels, as they likely crossed swords in the past - and the Void is coiled deep in their hearts ready to welcome them back into the fold.
The Penitent will give groups tools to tell stories of rehabilitation, restitution and justice - and grapple with what it actually means to move on and make a difference. I'm very excited to see what groups will do with it!
Less than 72 hours to go! Plus: a playbook focus on the Inhuman
5 months ago
– Thu, Nov 14, 2019 at 03:34:00 AM
We've got less than three days to go, and I'm very excited to see where the 48 hour rush takes us! It's been great to see the response to the Kill or Cure quickstart too - if you haven't given it a look yet, please do: https://ufo-jay.itch.io/voidheart-symphony-kill-or-cure I've been asked before to write up what a vassal and investigation tends to look like, and I think this quickstart is a pretty good example of that? Not to mention ready-made examples of rebels, and covenants you can drop into your own games.